// Header
#include "archive.h"
// Structures
typedef enum {
FP_Scene_Archive_Event_Import,
FP_Scene_Archive_Event_Export
} FP_Scene_Archive_Event;
// Functions
void FP_Scene_Callback_Archive(void* context, uint32_t index){
// Setting context
FP_App* app = context;
// Sending it to the scene manager
scene_manager_handle_custom_event(app->scene_manager, index);
}
void FP_Scene_Enter_Archive(void* context){
// Setting the context
// Reset view
submenu_reset(app->submenu);
// Adding some stuff
submenu_add_item(
app->submenu,
"Import Archive",
FP_Scene_Callback_Archive,
app
);
"Export Archive",
FP_Scene_Archive_Event_Export,
// Send view to Flipper
view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_Submenu);
void FP_Scene_Exit_Archive(void* context){
// Reset menu
bool FP_Scene_Event_Archive(void* context, SceneManagerEvent event){
bool consumed = false;
// Switching based on event
if (event.type == SceneManagerEventTypeCustom) {
// We consumed it
consumed = true;
// What did we choose?
switch (event.event) {
case FP_Scene_Archive_Event_Import:
scene_manager_next_scene(
app->scene_manager,
FP_Scene_Import
break;
case FP_Scene_Archive_Event_Export:
} else {
consumed = false;
// Return result
return consumed;