// Header
#include "cred.h"
// Functions
void FP_Scene_Callback_Cred(void* context, uint32_t index) {
// Setting context
FP_App* app = context;
// Sending it to the scene manager
scene_manager_handle_custom_event(app->scene_manager, index);
}
void FP_Scene_Enter_Cred(void* context) {
// Set context
// Reset view
text_box_reset(app->textbox);
// Setting text
switch (app->selection) {
case 0: // Username
text_box_set_text(
app->textbox,
app->manager->current->user
);
break;
case 1: // Password
app->manager->current->phrase
// Send view to Flipper
view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_TextBox);
void FP_Scene_Exit_Cred(void* context) {
// Reset menu
dialog_ex_reset(app->dialog);
bool FP_Scene_Event_Cred(void* context, SceneManagerEvent event) {
bool consumed = false;
// Switching based on event
if (event.type == SceneManagerEventTypeCustom) {
// We consumed it
consumed = true;
// Debug log about what we pressed
FURI_LOG_D(TAG, "Pressed %li", event.event);
UNUSED(app);
// What to do?
switch (event.event) {
default:
} else {
consumed = false;
// Return result
return consumed;