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Minesweeper/include/game/message.h

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2024-05-08 12:50:29 -05:00
// Define once
#ifndef H_MESSAGE
#define H_MESSAGE
// Includes
/// Externals
#include <engine/externals.h>
/// Engine
#include <engine/engine.h>
/// Game
#include "tilemap.h"
// Classes
class Message{
private:
// Variables
SDL_Texture* texture;
int x,y;
int w,h;
public:
// Variables
// Constructors
Message(const char* msg);
// Functions
void Update();
void Draw();
};
// End definition
#endif